// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

0000: NOP 
0006: 10@ = 8 // @ = int 
0012: 10@ *= 2 // @ *= int 
000A: 10@ += 8240304 // @ += int 
0006: 11@ = 9 // @ = int 
0012: 11@ *= 2 // @ *= int 
000A: 11@ += 8240304 // @ += int 
0006: 12@ = 10 // @ = int 
0012: 12@ *= 2 // @ *= int 
000A: 12@ += 8240304 // @ += int 
0006: 13@ = 11 // @ = int 
0012: 13@ *= 2 // @ *= int 
000A: 13@ += 8240304 // @ += int 

:Noname_98
0001: wait 0 ms 
05E0: 0@ = read_memory 5600778 size 4 virtual_protect 0 
00D6: if and
80E0:   not player $player_char in_any_car 
03EE:   player $player_char controllable 
0039:   0@ == 6850112 // @ == int 
00E1:   player 0 pressed_button 6 
004D: jump_if_false @Noname_169 
05DF: write_memory 5600778 size 4 value 10541348 virtual_protect 1 

:Noname_169
00D6: if and
0039:   0@ == 10541348 // @ == int 
80E1:   not player 0 pressed_button 6 
004D: jump_if_false @Noname_212 
05DF: write_memory 5600778 size 4 value 6850112 virtual_protect 1 

:Noname_212
05E0: 5@ = read_memory 8801382 size 1 virtual_protect 1 
00D6: if 
00E1:   player 0 pressed_button 4 
004D: jump_if_false @Noname_251 
0006: 5@ = 255 // @ = int 

:Noname_251
00D6: if and
80E0:   not player $player_char in_any_car 
03EE:   player $player_char controllable 
0039:   5@ == 255 // @ == int 
004D: jump_if_false @Noname_392 
00D6: if 
00E1:   player 0 pressed_button 8 
004D: jump_if_false @Noname_308 
05DF: write_memory 10@ size 2 value 85 virtual_protect 0 

:Noname_308
00D6: if 
00E1:   player 0 pressed_button 9 
004D: jump_if_false @Noname_336 
05DF: write_memory 11@ size 2 value 85 virtual_protect 0 

:Noname_336
00D6: if 
00E1:   player 0 pressed_button 10 
004D: jump_if_false @Noname_364 
05DF: write_memory 12@ size 2 value 85 virtual_protect 0 

:Noname_364
00D6: if 
00E1:   player 0 pressed_button 11 
004D: jump_if_false @Noname_392 
05DF: write_memory 13@ size 2 value 85 virtual_protect 0 

:Noname_392
0002: jump @Noname_98 
